Starfield’s numbers have swollen in early access on streaming and gaming platforms - and the global release is yet to take place.
Shame. If people keep paying for “head start”, companies will keep selling them and making bank off FOMO.
On the plus side, plenty of guides getting created so I can start tomorrow without fear of fucking up my first character too badly.
I worry that this also has a rose tinted glasses effect on early user reviews. The only people leaving reviews for the first few days are going to be the people already invested enough to pay extra for early access, and they may be more willing to overlook issues with the game.
That’s precisely what I’m seeing with streams of the game. There’s so many bugs and just bizarre design decisions, especially with the opening hour or so, but the streamers then claim it’s a perfect game with no problems.
I’m watching a streamer play the game, and what I see looks like I’d have some fun, and others probably feel the same way.
I’m just not interested in playing at like 30fps on a 3080. Maybe some patches or driver updates can improve things and I’ll check it out in the Steam Winter Sale or something.
I heard this is because NVIDIA didn’t fund optimizations. AMD did so it’s running a lot better for them. I said fuck it and bought an Xbox with 2 year payment plan and game pass included. Cause no way my 1080ti is ever gonna play this game that good I don’t think. End of an era.
It’s technically sponsored by AMD, which is why you
couldcan get it free with a processor or GPU upgrade.Edit: could to can, the offer is open until October apparently
I played 10hrs and refunded. (Thank god for Steam)
I feel like im in Truman Show. I see how shallow the game is. Everything is a facade. They try to mask the issues of their old game engine and people (streamers and reviewers) just eat it up. Im watching streams where they run into game breaking bugs several times but still praise the game like they have a script to follow.deleted by creator
The last drop was when I realized that it’s not as open and “huge scale” as people seem to think it is. It’s kind of “fake open” if that makes sense. You cannot get into your ship and fly 800m east to your mission. If you click on your mission marker and click travel, a new instance is loaded and your mission is not there. You have to go back and run those 800m.
You really don’t even need a ship honestly, you just fast travel everywhere.I’ll probably get it once the price goes down to 30-40 bucks or so.
100 was waaaay too much for this shallow game.You actually do need a ship for fast travel, and you can travel distance in space (thousands of meters) to other ships or space stations in space, but yeah you can’t travel to other planets manually, but why would you want to, the scale of the cosmos is just too big. People who were expecting seamless travel between planets and systems have never played Bethesda game before.
God forbid we hope for technical improvements in 2023, for 80€.
It wouldn’t be an improvement, it would be really dull, would you travel for hours through empty space for the “immersion”?
Why would it have to take hours?
You already spend hours jogging on the empty planet surface in Starfield, because you cannot use your ship to fly 800m east to your mission marker.You can fly thousands of meters in space to other ships and space stations.