Hello!

I work as a AAA game programmer. I previously worked on the Battlefield series.

Before I worked in the AAA space, I worked at Disneyland as a Jungle Cruise skipper!

As a hobby, I have an N-Scale (1:160) model train layout.

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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • [3/3]

    As far as unionizing goes - it’s a mixed bag. I myself am very pro-union; I was a Teamster for years (Local 495). And many gamedevs are left-leaning (but not all! I knew some MAGA/QAnon guys). This in turn makes them supportive of unions on paper.

    But when conversations stopped being theoretical and started being, “No, really, why wouldn’t you?”, the holdouts tend to think:

    • Union leadership is corrupt/greedy, and they don’t want to give union leaders money for “nothing” (as they see it)

    • Being in a union means everyone would need to be bound to strict regulations - keeping exact track of time worked, having exact lunch breaks, documenting everything. As-is in the game industry, the “standard” at most places is hands-off, take lunch whenever, stay at lunch however long you want, clock in/out whenever, nobody questions you as long as your work is getting done. People like this and don’t want to risk losing it.

    • Being in a union threatens close relationships with management. I can say that when I was a Teamster, management was outright adversarial and conversations with them weren’t fun. In the game industry, management is quite literally my friends and people I chill out with. There’s a very, very blurry line between “friends” and “bosses” - some bosses are horrible, to be sure, but the general vibe is casual.

    • There’s a lot of benefits in the office like free snacks, free swag, a place to chill out and play games at work, etc. People are afraid that this would count as “compensation” and thus being unionized would mean that you’d have to pay for snacks or swag or whatever - or that it could be taken away as retaliation from management.

    • Retaliation is a thing. It’s illegal. US government doesn’t care. Corpos get a slap on the wrist because of plausible deniability. EA has been downsizing recently and they “coincidentally” cut the contract with a QA team that just unionized. Hmm. That sort of stuff has a chilling effect - EA has no qualms shutting down studios. Why rock the boat and risk being locked out?

    There are counterarguments for each of those points. Benefits can be made contractual, union leadership isn’t necessarily corrupt (although I did dislike the leadership of my Teamster local - for being too close to management and too soft). Etc. But it is an uphill battle if people are generally already happy where they work - and the jobs are plentiful enough that people can be comfortable moving studios until they find somewhere that lets them vibe.

    We’ll see what happens if the market continues to tighten.

    I can see a place like Blizzard unionizing, just from the horror stories I’ve heard. Maybe Epic as well. But it’s a lot harder to make a union happen in today’s day and age.


  • [2/3]

    Other studios are more, eh. Devs stick together and are honest with one another about the state of different studios. I was in the pipeline to get hired at one studio when multiple people explicitly told me that it wasn’t a place that treats their workers well, so I backed out.

    I got hired somewhere at the recommendation of a former mentor, who has been in the industry for 30 years and whose judgement I trusted. I don’t want to speak as to where I work now, but I can say that he was right and that the place I’m at has been an ocean of calm amidst the chaos that’s the rest of the industry right now.

    You hear horror stories from co-workers in the office. A friend of mine was ex-Blizzard and told me all about what was happening there well before it became a national news story. There are places which will work you to the bone and crunch you until you can’t stand it anymore.

    Some people love that stuff. I don’t. But you get paid extremely well if you work for a place that works you hard. I could’ve made triple my salary at one of the places I was in the pipeline for, plus sponsorship for moving to the EU. I just would have to basically dedicate my entire life to that company, and I don’t think I had it in me… but I can see why people would.


  • [1/3]

    I’ve been a gamedev at a couple AAA studios for almost 5 years now. I can say it’s a bit of a mixed bag, and very much depends on the studio.

    The studios I’ve worked at have treated me well. I started out working at EA, which - for all its faults when it comes to gamers - does treat their staff very nicely.

    We had free snacks in the office, flexible schedules, a generous remote work policy pre-pandemic (one of the best engineers on our team was permanently in Chicago, another was permanently in Oregon), and leadership that would listen to our complaints and respond honestly. We had weekly board game lunches and D&D sessions on the clock, and a comfy place to play all the latest games whenever we wanted.

    Deadlines were reasonable, and the choice was always to cut before crunching. Crunch was on the table, but only as a last resort - I only crunched once in the 3 years I worked on that game, and it was for a single weekend when we had live players running into issues. My pay was on par with a traditional tech job. I went from $15/hour at my college job to $25/hour as an intern to $100k/year as a junior. Within 3 years I was making $140k/year, plus stock options and a 30% yearly bonus.

    My one complaint is that EA unceremoniously pulled the plug on us. We had started a beta period and player response was… middling. We thought we could rescue the project, but we needed another 6 months to make it happen to avoid crunching. Leadership pitched the idea… corpo execs said “You aren’t getting that additional time; we’re killing the project.” We got shut down and all 150 devs were sent to the unemployment line.

    EA’s severance package was very generous, though, and even when they were firing us they went above and beyond what they legally were “supposed” to do. I wound up with my yearly bonus, half a years’ worth of salary, plus 2 months of being “technically employed” but being paid to look for another job - so plenty of runway (plus unused sick time + vacation on top of that).

    While it always sucks being laid off, and it sucks that the project we spent years on got the axe overnight… they really could’ve been far worse. Some of my former coworkers decided to do their own thing and it seems to have worked out for them, as they were able to get publisher funding well within the “runway” EA gave us.


  • Yet another reason why I prefer Kbin.

    The developers of Lemmy have been questionable for some time. See their post announcing Lemmy: https://www.reddit.com/r/communism/comments/cqgztr/fuck_the_white_supremacist_reddit_admins_want_me/

    https://web.archive.org/web/20230626055233/https://old.reddit.com/r/communism/comments/cqgztr/fuck_the_white_supremacist_reddit_admins_want_me/

    Hey all, longtime Marxist-leninist, recorder of left audiobooks, and megathread shitposter here.

    Posting this in light of a recent one week Reddit ban I earned for shitting on US police, as I’m sure many of us have gotten in recent weeks.

    So I’ve spent the past few months working on a self hostable, federated, Reddit alternative called Lemmy, and it’s pretty much ready to go. Unlike here we’d have ultimate control over all content, and would never have to self censor.

    Obviously as communists, we agitate where the people are, so we should never abandon Reddit entirely, but it’s been clear to all of us from day one, that communities like this stand on unsteady ground, and could be banned or quarantined at any moment by the white supremacist Reddit admins. This would be both a backup and a potentially better alternative. Moderation abilities are there, as well as a slur filter.

    Raddle isn’t an option obviously since it’s run by this arch anti tankie scum, ziq.

    I wanted to ask ppl here if they’d like me to host an instance, and mod all the current mods here.

    The instance that post mentions at the end became Lemmygrad. Lemmy.ml and Lemmygrad are the same people. This was their first post announcing Lemmy as a real thing you could go use. (It’s also why a good chunk of the Threadiverse is absolutely infested with tankies.)

    I never agitated for a fork because generally the Lemmy devs do an okay job at keeping their politics separate from their software. But the more I look at their attitudes and (frankly) the hazing they do towards contributors, the more I’m thinking that it may be better to push for an outright fork of Lemmy, give it a better name, a saner dev team, and excise the original devs entirely. Even if we ignore their politics (which is hard to do, but can be done), they’ve simply not been the best stewards of the project - it’s succeeded in spite of them, not because of them.

    That said, I think Lemmy as a piece of software is generally okay. Kbin has more long-term promise, I feel, but Kbin has its own issues and is much rougher around the edges. A lot of the issues Kbin has have already been sorted out by Lemmy, so I think it might be best to make a Lemmy fork and bring in features from Kbin into it (alongside performance fixes and whatnot that the Lemmy devs refuse to action on).