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Joined 1 year ago
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Cake day: June 29th, 2023

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  • Ironically enough Aurora city water consistently wins awards for it’s quality lol.

    I think the legitimate reason is that Aurora is a physically massive city, has lower housing costs than the rest of the metro area, and Denver has a habit of forcing its homeless population out and into Aurora. The police department is also an absolute good ole boys club who are all terrified of city residents to the point where they drive unmarked/undercover vehicles by default (at least it seems that way, I see so few marked police cars but whenever there’s a collection of cop cars with lights going the majority are the undercover)

    Sauce: Current Aurora, CO resident. It’s not all bad


  • Embedded systems run into this a lot, especially on low level communication busses. It’s pretty common to have a comm bus architecture where there is just one device that is supposed to be in control of both the communication happening on the bus and what the other devices are actually doing. SPI and I2C are both examples of this, but both of those busses have architectures where there isn’t one single controller or that the devices have some other way to arbitrate who is talking on the bus. It’s functionally useful to have a term to differentiate between the two.

    I’ve seen Master/Servant used before which in my experience just trips people up and doesn’t really address the cultural reason for not using the terms.

    Personally I’m a fan of MIL-STD-1553 terminology, Bus Controller and Remote Terminal, but the letters M and S are heavily baked into so much literature and designs at this point (eg MISO and MOSI) that entirely swapping them out will be costly and so few people will do it, so it sticks around


  • For graphics, the problem to be solved is that the N64 compiled code is expecting that if it puts value X at memory address Y it will draw a particular pixel in a particular way.

    Emulators solve this problem by having a virtual CPU execute the game code (kinda difficult), and then emulator code reads the virtual memory space the game code is interacting with (easy), interprets those values (stupid crazy hard), and replicates the graphical effects using custom code/modern graphics API (kinda difficult).

    This program is decompiling the N64 code (easy), searches for known function calls that interact with the N64 GPU (easy), swaps them with known valid modern graphics API calls (easy), then compiles for local machine (easy). Knowing what function signatures to look for and what to replace them with in the general case is basically downright impossible, but because a lot of N64 games used common code, if you go through the laborious process for one game, you get a bunch extra for free or way less effort.

    As one of my favorite engineering phrases goes: the devil is in the details


  • I think part of the “what do I do with this” factor for the iPad was that Apple (and other companies still to this day) were so hell bent on making everything smaller and more compact that releasing a larger product was marketing whiplash. Not to mention that smartphones were being pitched as this “do everything device” so why would you need anything else?

    After you get over that marketing sugarcoating, it becomes pretty obvious what you’d use an iPad for. Internet and media consumption at a larger scale than your phone, easier on your eyes than a phone, but retains at least some of the lightweight smaller form factor that separates it from a regular laptop. Sure you didn’t have the stick it in your pocket advantage of a phone or the full keyboard and computational power of a laptop, but there was this in-between that for a modest fee, you could have the conveniences if you can live with/ignore the sacrifices.


  • I don’t think the MacBook Airs launch is a good comparison.

    Sure there was an early adopter tax on being one of the first “thin and light” laptops, but people already know what you can use a MacBook for, there was already a large value proposition in having a MacBook, the extra cost was entirely being more portable than it’s full size counterparts. Everything you can do on a Mac, just way easier to take on the go.

    I’ve read a few reviews on it, watched MKBHD’s initial review, and outside of a few demo apps they point to the vision pro having no real point to it. Which if true, then it falls in line with existing VR headsets that are a fraction of it’s cost and in a niche market, being three times the cost of your competitors is not a good position to be



  • The issue is that with ongoing service across time, the longer the service is being used the more it costs Kia. The larger the time boxes Kia uses the bigger the number is and the more you’re going to scare off customers.

    Using Kias online build and price, looks like the most expensive Telluride you can get right now is $60k MSRP, cheapest at 30k

    Let’s assume Kia estimates average lifetime of a Telluride to be 20 years so they create an option to purchase this service one time for the “lifetime” of the vehicle. Taking in good faith the pricing Kia has listed, using that $150 annual package, and assuming that price goes up every year at a rate of 10% (what Netflix, YouTube, etc have been doing) across those twenty years you’re looking at around $8.5k option. At the top trim thats still 14% extra that is going to make some buyers hesitant, at the base model that’s 28% more expensive.

    Enough buyers will scoff at that so Kia can either ditch the idea entirely as they’ll lose money on having to pay for the initial development and never make their money back, or they find some way to repackage that cost and make it look like something that buyers are willing to deal with.

    To me the bigger issue is the cost of the service vs what you’re getting. Server time + dev team + mobile data link cannot be costing Kia more than a few million annually, mid to upper hundred K is more likely so they must not be expecting that many people to actually be paying for any of this


  • Yup your right, I was wrong. Valve keeps the copyright regardless.

    Dolphin situation was different though. https://dolphin-emu.org/blog/2023/07/20/what-happened-to-dolphin-on-steam/

    Valve only ever insisted that Nintendo had to give Dolphin permission to distribute since Valve was afraid of a potential DMCA coming from Nintendo if Nintendo thought that the encryption keys were IP illegally being redistributed. Since Nintendo says emulators are illegal everywhere but a courtroom, Dolphin team knew that they’d never get an ok. Valve probably knew that but didn’t care enough to help fight that legal battle.

    I’m not sure Valve cares about brownie points with Nintendo. The Steam Deck is a direct competitor against the Switch, Valve has done nothing to curtail the use of Switch emulators on Deck, and the work Valve has been doing makes using a switch emulator a better experience.

    This whole thing only makes sense if Valve wanted to protect their IP. Involving Nintendo really does sound like blame shifting without having to actually go to court


  • I’m with you on the first part. It makes no sense for Valve to do this. Using LibUltra or not, Nintendo has been relatively lax on people creating new code for the N64. At least to my recollection only in cases where Nintendo felt their IP was directly being threatened did they try and take down fan projects. Even then they heavily rely on the redistribution of Nintendo IP to take things down. Admittedly I have only seen others talking about the Portal 64 project using LibUltra but even so that’s Nintendo’s fight, not Valve’s.

    I don’t see how Valve could possibly be afraid of getting sued here by Nintendo, it doesn’t make sense. Valve did not create it, nor distribute, advertise, or aid in any way. IANAL but I don’t see how Valve could possibly be listed as a party to the lawsuit unless Nintendo lawyers agreed with Valve lawyers to go after this guy for IP theft.

    TBH I see this more as Valve seeing that with a project this publicly known, if they don’t defend their IP here they’ll lose any future copyright claims and want to prevent it. They also see an opportunity here, blame Nintendo who won’t flinch it at since they get labelled legal bad guys all the time, no real dent to their reputation while saving Valve’s internet golden child perception. Valve would never do something like this so it MUST be Nintendo’s fault. Based on the comments in this thread and I’ve seen else where, that seems like a good assumption. Nintendo takes the heat while Valve protects their IP.