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Joined 1 year ago
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Cake day: June 24th, 2023

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  • I was not counting mana cost, no. So it’ll just drop modifiers if it doesn’t have enough mana, and still cast the base spell? That does explain some of the behavior I was seeing. I figured it would fail to cast entirely if I didn’t have enough mana for the full block.

    One theory I had, if you can confirm, is that shuffle doesn’t just shuffle spells, it shuffles all spell nodes.

    So if I have a 4-slot shuffle wand with: PPMP (P = Projectile Spell, M = Modifier)

    I was thinking the cast table could either be:

    P1 - 33%

    P2 - 33%

    MP3 - 33%

    Or

    P1 - 25%

    P2 - 25%

    MP3 - 25%

    P3 - 25%

    Depending on whether the modifier block was a valid place for the shuffle to land.

    I was planning to try to build some wand experiments to differentiate which of these scenarios is true. Good to know that mana can be a confounding variable.

    Edit: Also, is shuffle fully random or does it draw without replacement like a deck of cards until all stored spells are cast and it can recharge? Just thought of this and realized I hadn’t tested for it.


  • The issue I’ve been trying to work out is getting modifiers to work consistently. My understanding is that modifiers are supposed to stack and affect the next projectile spell to the right, but they either don’t apply at all or will apply sporadically, and I haven’t figured out what rule I’m missing.

    I assume some modifiers just don’t work with some projectiles, but the game doesn’t seem to communicate whether this is the case. I also suspect it has something to do with shuffle, as you warned against, but I haven’t been getting any non-shuffle wands for experimentation, and my starter wand doesn’t have much mana to work with.

    It doesn’t help that I can only experiment with builds in the airlock chambers between levels.

    The specific issue I remember having last night was that I couldn’t get the pentagon shot modifier to apply to any of my projectile spells no matter what I did.

    I did get the flametrail modifier working consistently, so I’m doing something right, but I’m not sure what was different between that and the pentagon spread modifier I was trying.


  • I’ll back up that Civ 4 has been the best entry in the series so far.

    Civ 5 is when they dropped unit stacking, which made combat much slower and more finicky since you couldn’t just build up a massive deathball and tear across the map, and Civ 6 doubled down on that design space by tying city upgrades to individual tiles as well. They’re not bad changes, and they do add more strategic depth to the combat and city-building, but they do make an already slow game substantially slower, since combats that used to be done in a turn or two now require several turns of rotating and repositioning units to get them in and out of the fight.

    Civ 4 was the last “pure” civ experience, building off and adding to the previous games without sweeping mechanical changes to shake up the meta.





  • Void Stranger, Chip’s Challenge, and BABA IS YOU are all Sokoban style puzzle games with minimal performance requirements and no need for a mouse.

    Siralim Ultimate is a creature collector RPG that will run on a potato and provide endless grinding, if you’re into that.

    The Final Fantasy Pixel Remasters of the first six games are all excellent if you’re into JRPGs.

    Dungeons of Dredmor if you like rogue-likes, or you could go old-school and pick up NetHack or ADOM.





  • The price.

    Bought a used '96 Mazda Protégé off a coworker for $700. Ran it into the ground. Scrapped it for $300 when I could finally afford a better car. Definitely got my money’s worth.

    I got to learn what driving without power steering felt like after the compressor locked up and the drive belt shredded. Ended up replacing it with a smaller belt just for the power steering since I couldn’t afford to replace the A/C. Drove with the windows down for a few months. Good times.


  • Nintendo DS. Loved how it felt in my hands.

    The DS Lite was too sharp and felt fragile. The 3DS was a gimmick, and the 2DS was the best 3DS version, but lacking folding hurt how portable it was. It never felt right having the screens exposed in my pocket. Losing GBA compatibility was also a deal breaker.

    The OG DS was a perfect evolution of the GBA and I will take both of mine to my grave.






  • I just started and I’m having fun with it so far! Playing a mage and just unlocked my first specialization. Went with the one that gives meteor.

    I think I soft-locked my save while I was having disconnect issues. I can’t leave the area anymore at all. Contemplating starting over. I’m not too far in yet. GW2 and PoE are running fine now, but LE is crashing every time I try to exit the end of time zone without fail.