The real message being sent is that you can release a $40 always-online PVE game with MTXs and rootkit anti cheat and gamers will tolerate all of it if they think it’s fun…
The real message being sent is that you can release a $40 always-online PVE game with MTXs and rootkit anti cheat and gamers will tolerate all of it if they think it’s fun…
Invoke is what got me into all this in the first place, so it’s always great to see them improve. I mostly use Krita diffusion now, but Invoke’s canvas was a real game changer for me back when SD 1.5 was still new.
I also struggled with getting my 8bitdo Ultimate controller to work on Linux. My solution ended being to use a Mayflash controller adapter to trick my PC into thinking it was just a normal Xinput controller, while the adapter itself thought it was a Switch Pro Controller. I’ve since become a huge fan of these little adapters, as they basically make any controller compatible with any platform, including Linux, so that’s one less annoying compatibility issue to deal with.
Appreciate you not jumping down my throat. You’re right, it is a low bar, and HD2 does clear it pretty easily. But you and I both know that publishers won’t hear the part about the game being fun (or they won’t care). My point isn’t that HD2 is bad, just that publishers will see its success and completely misinterpret why it’s successful. They’ll see a live service game doing well and think that people want more live service games, not fun games.