• 0 Posts
  • 133 Comments
Joined 1 year ago
cake
Cake day: June 18th, 2023

help-circle


  • But the store piece is the only problem.

    For community, there’s tons of different communities for every game and Steam is usually one of the least active anyways.

    For mods, as far as I know there’s no exclusivity there. In fact, it’s kind of a pain to mod Bethesda games because they don’t go through Steam. It’s similar to DLC in that it’s just a better experience to have mod support included in the launcher.

    For the launcher, that seems like once again a huge blow to consumers to have a separate steam store vs steam launcher. You can already add non-Steam games to the steam launcher or launch games without the steam launcher.

    The problems identified in the article, and what they are getting sued for, are solely related to the store. So I don’t see how breaking out these supplemental features would solve that.



  • Break them up… How?

    You can split off business units like their hardware sales or dev studios, but that isn’t going to reduce their storefront market share at all.

    Are you suggesting that they just split users up randomly? That would be probably worse for consumers- suddenly the friends and communities people have built up through Steam would be fractured, and users would look to find ways to get around it.

    Split up by what publishers they have deals with? Well then those new companies would only be indirect competitors, not to mention that would also be worse for consumers as I’d have to suddenly make a new account with each new platform just to keep accessing my current library.

    Like… How do you want to split them up in a way that doesn’t hurt consumers and publishers more than it helps?


  • So what solution do you propose then?

    Ideally I’d like to see media distribution be nationalized. Video streaming, audio streaming, videogames, e-books. There have been multiple cases of companies selling digital goods, then ceasing to provide those with consumers left holding the bag. Multiplayer games whose servers are gone. Movies “purchased” on Amazon that become unavailable when their agreement with the publisher expires. I am concerned about what Valve will look like when they inevitably get new leadership.

    But I suffer no delusion that nationalizing that is realistic. Certainly not in the US where I live, where even libraries are under attack from conservatives. I’m doubtful that would happen anywhere else either. So what’s the next-best thing?

    Seems to me like the capitalist response would be to try to encourage competition. A lot of companies have tried and failed, so I’m not sure what else can be done on that front.



  • Monopolies are often great for consumers… When they’re nationalized. Obviously that’s not going to happen with Valve any time soon.

    What would the benefit be to breaking up Valve? How would you even go about doing that? The obvious choice is to break out different business units- break things like the hardware sales and game development into separate companies. But that still doesn’t address the issue of them having too much market share for software sales.

    The next beat thing I can think of would be to have some sort of regulatory body just to place restrictions on the industry. Which, of course, would vary from country to country, and would probably have to include all of their competitors: Epic, GoG, and the various publisher-specific stores, maybe even other storefronts like Nintendo, Sony, Microsoft, Google, and Apple. It would be hard not to also hit the mobile games industry too (which, to be fair, might be a good thing). But this kind of thing is usually reserved for things like utilities, communications, financial markets, etc. Such an organization for a luxury recreationak market… I have to wonder how much political appetite there really would be for that? Is that really what people want their governments to be focusing on?

    Do you have a better solution to propose?


  • Just looking through my HLTB at things I’ve done recently:

    The Ace Attorney series Sucker for Love Coffee Talk Haven (good for co-op)

    If you want a bit more gameplay, but still chill:

    Paradise Killer Braid Brothers: A Tale of Two Sons

    More gameplay focused:

    Control Portal Wargroove Cat Quest Knack (I know it’s a meme, but the games are actually pretty fun)


  • Gomes then sued, alleging absentee ballot mishandling and supplying video footage showcasing Geter-Pataky, a member of the Democratic Town Committee, repeatedly dropping absentee ballots into drop boxes or handing them to others, who then did the same.

    If I’m interpreting this correctly, it sounds like a couple of election officials just put absentee ballots in with regular ballots instead of… I assume they should have been set aside for vetting? The article doesn’t say what should have happened. The article doesn’t really go into the impact- seems like they just really, REALLY wanted to print a headline about Democrats meddling in the elections process.

    When I think of “stuffing” I think of people creating wholly illegitimate ballots, which does not seem to be what happened here.

    Also worth noting that this was for the Democratic primary for a mayoral position in 2019, and some of that info probably should have been in the headline.


  • Do you mean Scarlet and Violet? I largely agree, but the Blueberry Academy DLC was pretty good. It is set in Unova with a lot of Gen V pokemon added and references to those games.

    In general, I’d say that the SV main game is one of the worse ones, but the post-game is among the best.

    Gen 5 is still the best though.





  • Lol a good chunk of those “breaches and hacks” are either unrelated to PlayStation (Sony Pictures being the most notable) or had no impact to users.

    I don’t care if they leak their source code for games or if their social media account gets socially-engineered. Even an outage from a DDOS isjust a minor inconvenience. According to the source you posted, they haven’t had any issues leaking PlayStation user data since 2011, over a decade ago.

    Security concerns are valid for everything you do on the Internet of course, but are you bringing that same energy to Valve for the security issues Steam has had over the years too? The 2023 issue with dev accounts getting hacked to inject malware. The 2020 issue with the “Steam Sockets” library. They had their own data breach similar to Sony’s in 2011.



  • paultimate14@lemmy.worldtoGames@lemmy.worldThe N64
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    2
    ·
    28 days ago

    It released too late and was way too expensive.

    I say this as someone who grew up in that time period and has fond nostalgia: it has one of the worst libraries of any console. Depending on how you count (the different regions, the 64DD, what counts as a “game”, etc) there were 200-300 N64 games. That may seem like a pretty big difference between 200 and 300, but in comparison the PS1 had, on a conservative count, 4,100 games. If you want to say only 10% of PS1 games we’re good that’s still more good games than the N64 had games.

    There are a handful of titles that will be remembered as some of the greatest games of all time. The two Zelda games, Super Smash Bros, Mario Party, Mario Kart, Paper Mario. Personally I like the Pokemon games too. But the list falls off pretty hard after that.

    I love 3D platformers and collect-a-thons, but I could never get into Mario 64, Banjo Kazooie, or Donkey Kong 64. They all feel rudimentary to me, similar to Jumping Flash on the PS1. Maybe it’s because the N64’s joystick was so uncomfortable and loose. Crash Bandicoot 1 came out in the US before Mario 64 did, and in my opinion it was more fun, looks better, sounds better, and holds up better today. And then there were two more Crash games, plus the Spyro trilogy which I consider even better.

    There are “cult classics” for the N64 that I think are only remembered like that because of the lack of other options. Blast Corps for example is a unique and creative little game. It’s fun to play for a bit, but was that experience really worth the price of a whole game? It almost feels like it could have been a side mode in something like Twisted Metal.

    There’s so many games it didn’t have. Metal Gear Solid, Castlevania, and Final Fantasy are perhaps the most famous. Even a lot of games it did have were much worse- Resident Evil 2 and the Tony Hawk series are big examples where the cheap storage of the PS1 was clearly better. I remember I had a mediocre PS1 game called Battletanx that was pretty fun. Later on in high school my friend had a modded Xbox that emulated N64 games and I recognized that title, so we played through the co-op. It was still fun, but the textures were mostly replaced with flat colors and it was hard to see what was going on. I thought there may have been an issue with the emulation, or maybe the ROM was for some beta build or a hacked version, but… No, that’s just how it looked on the N64.

    I didn’t mind the 3-prong controller. Honestly just having handles was already an upgrade over the SNES and Genesis. But the controller itself feels so cheap. The buttons all rattle around loosely and feel mushy and unsatisfying to press. The joystick is hard plastic, too tall, and flaccid. The plastic itself is a downgrade compared to its predecessors and to the Dualshock and even Saturn controller.

    I still have my N64 and the handful of games I got for it. It had some of the highest highs of any console, but little else.


  • What makes you think the PS5 isn’t growing how they need it to? It’s outselling the Xbox and it isn’t close. In a less direct comparison, it’s outselling the Switch. It’s outselling what the PS4 did, and that was successful. I don’t understand where this sentiment that the PS5 is struggling is coming from. The second half of your first sentence even mentions that they’re really dominant right now.

    I also don’t understand “PC overtaking any one console”… Like, how is that even a comparison? When was the last time there were more consoles than consumer PC’s… The SNES era? I’m not even sure about that, you might need to go further back.

    Even if you want to talk about just gaming, that’s tricky to even start to compare. The closest I can think of is that according to this Steam averaged 120 million monthly users last year. According to this, PSN averaged 118 million monthly users in Q4 2023. That’s pretty much dead even. I don’t think it makes sense to add other platforms to the PC side without adding in Nintendo and Xbox to the console side, in which case… Consoles have more users and it’s not close. And they both are just a fraction of the mobile gaming market anyways.

    Sony has absolutely proven that they can generate the unique exclusives that sell consoles. That’s… Why they have the best-selling console right now. Their strategy is working. You could say this about plenty of other consoles at points in the past (PS3, WiiU, 3DS, GameCube, N64, Xbox One). If you even said this a couple years ago about Sony struggling to manufacture PS5’s fast enough that might make sense. But they’re currently dominating the home console market. So I don’t understand why you think they’re struggling or need to drastically change the way they do things?

    Just to clarify- what strategy are you predicting that they will change?



  • ITT: a bunch of people saying “I won’t”.

    You’re probably in the minority. There’s 16k subscribers in this community and, currently, about 30 million active users on Steam. Most of them have never heard of Lemmy, and heck a lot of them probably were never on Reddit. The PS5 has sold 50 million units- that’s over 3,000 PS5’s for every subscribed account here.

    A lot of users here have PC’s that approach or exceed the PS5’s capabilities. You have fancy expensive monitors, a nice desk and chair, a gaming mouse and mechanical keyboard. The people this CEO is talking about don’t. They may have an old desktop from the pandemic, or a laptop. They might just use their kitchen table as a desk.

    Or, heck, they might not even have a desktop or laptop at all. It’s still early, but there have been studies suggesting that Gen Z and Alpha are using PC’s less and doing more of their computing on phones and tablets.

    Overall I thought it was great that Sony started releasing their games on PC (and especially through Steam, usually with pretty decent PC ports). It’s great to give consumers more options. Delaying the PC release probably means more time for the devs to work on the port (Sony’s PC ports have been mixed on launch, but even the bad ones have gotten fixed pretty quickly afterwards, and it’s been a while since the last one). Delaying PC versions seems like a pretty reasonable compromise.