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Joined 13 days ago
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Cake day: June 4th, 2025

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  • To me, the unspoken premise of the game is that you’re a kid in 1986 with a parent or cool uncle who went on a business trip to Japan and brought you home a Famicom and a copy of the original Zelda - months before the console even launched outside Japan.

    The whole game is about replicating that sense of childish fascination and wonder.

    The ‘Alien Language’ game manual is supposed to mimic the feeling of trying to read the Japanese manual that came with the game, muddling through as best you can with the pictures, and a few random English words they included just because English is ‘cool’ in a gaming context.

    It’s a very fun mechanic, and my favourite thing about the game.






  • With TV there were only so many channels, but with Internet distribution the limits have been blown away on how many shows can be produced and available at once. There’s more content now than ever before, and the way people consume that content has changed, too.

    Streaming incentivises a model where new content is pushed at you constantly to keep you watching and “engaged” (because engagement = ads = money) and so the most important metric is quantity of shows, not quality.

    I’ve watched shows I enjoyed that six months later I couldn’t even tell you the name of, because it’s a once-and-done watch, and then I’m onto the next thing.

    With such high volumes of new content there’s no opportunity to get bored anymore, and that has consequences for how much old content gets revisited.

    In the 2000s we’d all have some series or other on DVD, and when there was nothing good on TV that night we’d go back and re-watch it. And that re-watch process built up both your own personal fondness for the show, and the staying power of that show in the shared cultural consciousness. Plus you could probably speak with your friends about shows because chances were pretty good they’d seen it too, which only boosts it more.

    When we’re all just watching things once and never again, and often not even the same things as each other, there’s no staying power.

    I also believe - my personal opinion - that this quantity problem is why right now there are SO MANY remakes, reboots, spin-offs, and live-action versions of existing movies. Even the big players are finding it very hard to launch new things that reach the audience they want because the market is so absolutely saturated with “content”. And so they have to fall back on franchises that are already recognised and popular across a wide cultural gamut, things that cemented their popularity at a time before the quantity problem really set in.

    It’s strange times.





  • You should definitely go back, it’s so fun to learn about the inscrutable manual pages.

    Rather than feeling like I was four, my experience was more like as if I was a kid in the 90s and my Dad was a businessman who brought home Zelda from Japan but it was all in Japanese and I didn’t know Japanese lol.

    One thing to note about Tunic is that it has really good accessibility options. You can go in and give yourself extra hearts, or you can even turn on invincibility if you are really struggling and need to.get past a tough part sonyou can continue with the.story :)