The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 10 days agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldimagemessage-square215fedilinkarrow-up1751arrow-down126
arrow-up1725arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 10 days agomessage-square215fedilink
minus-squareGlytch@lemmy.worldlinkfedilinkEnglisharrow-up109·9 days ago This is what a remaster used to look like.
minus-squareشاهد على إبادة@lemm.eelinkfedilinkEnglisharrow-up12arrow-down5·9 days agoIt was a remake not a remaster. The hit boxes weren’t the same.
minus-squareGlytch@lemmy.worldlinkfedilinkEnglisharrow-up11arrow-down5·9 days agoThe difference is academic and doesn’t affect my point.
minus-squareMatriks404@lemmy.worldlinkfedilinkEnglisharrow-up3·8 days agoTechnically an original source code was adopted to SNES, even including some (most?) glitches, so I’d say it’s more like a port or remaster than remake, even though graphics and audio were remade.
This is what a remaster used to look like.
Pretty sick if you ask me
I agree whole heartedly
It was a remake not a remaster. The hit boxes weren’t the same.
The difference is academic and doesn’t affect my point.
Technically an original source code was adopted to SNES, even including some (most?) glitches, so I’d say it’s more like a port or remaster than remake, even though graphics and audio were remade.
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