• Stovetop@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    1 year ago

    It’s going to have to be like Westworld, basically.

    Quests and the NPCs involved in them will have curated stories written by humans, much like they are today. Generative AI, meanwhile, allows for improv. The player can tackle quest narratives with genuine freedom of choice, rather than just the predefined choose-your-own-adventure options that limit player choice today. And the generative AI would allow the NPCs who are part of the narrative to make freeform decisions/dialogs/outcomes meant to push players back on the right track.

    Should the player fail to complete the narrative, the AI would also at least be able to improv a more satisfying exit point and outcome than “Whoops, I killed the wrong NPC, looks like I failed the quest.”

    • MysticKetchup@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      I think the more likely situation is that they’ll have AI pregenerate a bunch of possible quest lines and then have a human curate them. Prevents things ending up as complete nonsense but still allows for a massive range of possibilities that seems endless while using a lot less processing power. Also pre-empts any situations of players trying to break the AI running in the background.

      • Sanctus@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        That would probably take the form of constraining each “prompt” (player action) to always contain the context for the quest or storyline at hand and maybe find some way to feed it what the player previously did to improve improv. I’m just speculating of course. It seems like this has the capacity to go way off the wire.