This is a really good interview. tl;dw is…

  • their next game was going to be D&D, but they changed course and are doing something else now
  • Vincke has a vision for “the one RPG to rule them all”, and each of their past three RPGs is a step closer to it
  • the next game is not going to be that master vision but one step closer toward it, with their previous 3 RPGs proving out emergent design/multiplayer, story and consequence, and personal stories/performance capture, respectively
  • Vincke would like to have this next game done in 3 years compared to BG3’s 6 year development cycle, but realistically expects 4 years, as long as there isn’t something like COVID-19 or a war in Ukraine to impede their progress
  • Rob T Firefly@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    Next one ditches all the filler and just goes straight to shagging a series of elves, demons, were-bears, cthulhus, etc. One after another, there are so many cthulhus to shag and you are the chosen one.

  • Mongostein@lemmy.ca
    link
    fedilink
    English
    arrow-up
    0
    ·
    8 months ago

    Yeah Wizards of the Coast isn’t the same company as when they signed the deal for BG3.

    Smart of them to ditch the sinking ship that is D&D.

    • ampersandrew@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      8 months ago

      Sinking ship or not, word was that Wizards’ cut of BG3 was over $90M. $100M was the entire production cost of Baldur’s Gate 3. If you could fund an entire other massive video game for the cost of what you paid your partner for licensing, I’m sure anyone would be rethinking that deal. At this point, they don’t need the D&D license any more than BioWare needed the Star Wars license after KOTOR.

      • Mongostein@lemmy.ca
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        8 months ago

        Thanks for expanding on my point.

        They don’t need to be associated with WotC as they keep fucking up. Other RPG systems are becoming more and more popular.

        Maybe they can partner with Paizo and make the next Pathfinder game, although I’d feel bad for Owlcat because their games have been great too.

            • mihnt@lemy.lol
              link
              fedilink
              English
              arrow-up
              0
              ·
              edit-2
              8 months ago

              They’ve also tanked the used market for people. 2 decks I had that I paid way too much for aren’t worth the cardboard they are printed on now. (MTG)

                • StarPupil@ttrpg.network
                  link
                  fedilink
                  English
                  arrow-up
                  0
                  ·
                  8 months ago

                  Reprinting some things, neglecting to reprint others, power creeping the stuff they did reprint out of the game, banning some stuff that was too powerful while printing other stuff that’s just as good for the same reasons. You know, standard card game stuff.

        • ampersandrew@lemmy.worldOP
          link
          fedilink
          English
          arrow-up
          0
          ·
          8 months ago

          For similar reasons as D&D, I doubt they’d license someone else’s system either, but I could be wrong.

          • Cethin@lemmy.zip
            link
            fedilink
            English
            arrow-up
            0
            ·
            8 months ago

            I agree, but Piazo seems like much better partners. I wouldn’t be surprised if they’d let them make the game for no fee, just license out the rules to try to make the system more well known and popular. Pathfinder 2E is the better system without a doubt, but people are used to D&D5e, so having something out there to bring new people in would be huge for them.

            • WarmSoda@lemm.ee
              link
              fedilink
              English
              arrow-up
              0
              ·
              8 months ago

              I don’t know. The Owlcat games have a really deep system that Divinity and BG3 don’t have. Is that just because of the pathfinder ruleset? Or does Larian do better with simpler systems? I don’t have an answer to those questions. It might be cool to see a BG3 “version” of Pathfinder, but I think it would lose something in the process.

              • UnderpantsWeevil@lemmy.world
                link
                fedilink
                English
                arrow-up
                0
                arrow-down
                1
                ·
                8 months ago

                The visuals out of Larian run laps around Owlcat. But that comes at the expense of depth, as each asset takes more time to develop.

                It’s two different design philosophies creating two very different kinds of experience. Owlcat makes more of a complex digital board game while Larian has muddled a strategy format with a dating sim.

      • UnderpantsWeevil@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        arrow-down
        1
        ·
        8 months ago

        any more than BioWare needed the Star Wars license after KOTOR.

        Glances at Starfield

        Maybe not your strongest point

  • lanolinoil@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    8 months ago

    Divinity 2 mechanics > BG3 even though BG3 is obviously the ultimate masterpiece. Pumped to see what they do

  • Chet_Awesomelad@kbin.social
    link
    fedilink
    arrow-up
    0
    ·
    8 months ago

    I really like the way that he thinks, with each game being a way to learn new systems / implement new tools / increase the studio’s knowledge and skill. Such a great way to take on projects - it ensures that each game brings something new to the table, and it puts you in an even better position to tackle the next project.

    My only request for the next game is: please don’t have it start with the player imprisoned on a ship and for the ship to be attacked by monsters so the player can use the chance to escape into a deadly situation only to be rescued at the last second by an unknown powerful being before waking up on a beach. Twice is enough, thanks.

    • Soggy@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      What if you’re imprisoned on a cart and attacked by a dragon? Or just released from prison on a boat and dropped off in a swampy beach town? The fantasy RPG genre requires starting as a convict or prisoner, you see.