Leaving aside the quality of Rock Band vs. Fortnite, there are some other key differences:
Playing with your friends in the same room. With Fortnite I think that’s possible on consoles, but it isn’t how people tend to play. If you’re not playing games with friends in the same room (at least sometimes) you’re missing out.
A variety of games. Almost nobody exclusively played Guitar Hero, or Rock Band. They were just one of many games people played. For some reason, kids these days seem to be hyper-focused on one game. First it was Minecraft, next it was Fortnite. My nephew switched to League of Legends next, and again, it’s all he plays. I can understand getting hyper-focused an MMO, because they try to pile in all kinds of content: quests, raids, dungeons, professions, seasonal events, exploration, PvP, PvE, etc. But, Fortnite and LoL lack a lot of those features.
I can understand getting hyper-focused an MMO, because they try to pile in all kinds of content: quests, raids, dungeons, professions, seasonal events, exploration, PvP, PvE, etc. But, Fortnite and LoL lack a lot of those features.
The one criticism I’d say you can’t make about fortnite is a lack of content, every season they add a completely new gameplay feature then remove it next season, right as it gets stale. There was a season where you could just be Spider-Man and web swing around, a season where there were planes and dogfighting, a season where you could get the infinity gauntlet and be thanos. Plus some others but I don’t play the game so I only hear about it second hand.
If that’s once a season, should that really keep someone interested for months on end? Playing like spider man sounds fun, but is it really going to take you multiple weeks to exhaust all that has to offer?
Like MMOs release content every season or so, but that’s some new quests, dungeons and raids on top of all the existing quests, dungeons and raids, and also on top of all the exploration, crafting, achievement hunting, mastering multiple classes, etc.
Each season in Fortnight they update the weapons and items in the game, so when they say you can play like Spiderman they mean you can get a gauntlet that lets you swing around. There’s other stuff too to counteract and balance the game out.
It creates emergent gameplay though, you combine the new map with new weapons and special items that change the baseline strategy, and it creates really unique gameplay which doesn’t get stale for weeks, for me at least.
Leaving aside the quality of Rock Band vs. Fortnite, there are some other key differences:
The one criticism I’d say you can’t make about fortnite is a lack of content, every season they add a completely new gameplay feature then remove it next season, right as it gets stale. There was a season where you could just be Spider-Man and web swing around, a season where there were planes and dogfighting, a season where you could get the infinity gauntlet and be thanos. Plus some others but I don’t play the game so I only hear about it second hand.
If that’s once a season, should that really keep someone interested for months on end? Playing like spider man sounds fun, but is it really going to take you multiple weeks to exhaust all that has to offer?
Like MMOs release content every season or so, but that’s some new quests, dungeons and raids on top of all the existing quests, dungeons and raids, and also on top of all the exploration, crafting, achievement hunting, mastering multiple classes, etc.
Each season in Fortnight they update the weapons and items in the game, so when they say you can play like Spiderman they mean you can get a gauntlet that lets you swing around. There’s other stuff too to counteract and balance the game out.
It creates emergent gameplay though, you combine the new map with new weapons and special items that change the baseline strategy, and it creates really unique gameplay which doesn’t get stale for weeks, for me at least.