• MimicJar@lemmy.world
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      3 months ago

      Yeah anyone apart from Larian making BG4 is basically fucked. Maybe if they wait 5-10 years and a studio with an established brand comes in, but that isn’t what’s going to happen.

      Prior to BG3 I held BG1&2 somewhere in the top 5 games of all time. BG3 had an impossible bar to meet and they not only met it, but far surpassed it.

      I’m genuinely sad at whatever BG4 releases as. It’s like someone who loved Diablo 1&2 looking at Diablo 3&4. Diablo 3 was a shell of Diablo 2 and I literally just had to check if Diablo 4 was a released game. Maybe it’s fun to someone, but I’ve completely checked out of the series.

      So here’s to BG4, BG:TCG, & BG:Mobile, shells of the greatness that came before them.

    • tomkatt@lemmy.world
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      3 months ago

      I have full faith in Tactical Adventures. Solasta is the closest translation of tabletop D&D to CRPG ever made IMO. All they need is a better than indie budget and permissions to use the full license and content instead of just the SRD.

      • orbitz@lemmy.ca
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        3 months ago

        The gameplay is good but from what I played, outside of combat, it was a bit lackluster, and rations were a pain when I played. Though it’s hard not to compare it to BG3 in that regard. I did like Larian’s system to interact with the environment and liquids too that made some battles more dynamic. Maybe there’s more of that is Solasta than I saw too, I didn’t get far, should give it another go, it has solid combat which is at least half of a good DnD game.

        • tomkatt@lemmy.world
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          3 months ago

          You need to install the unfinished business mod to really make Solasta shine. It’s… unofficially endorsed by the devs (in the sense that the UB mod discord channel is hosted on the official Solasta discord). It adds races, subclasses, and more to bring the game fully in-line with tabletop options, including multi-classing.

          Besides that, while the official campaign is decent enough, some custom campaigns are incredible, like full games in and of themselves, and some take more advantage of the game engine and dialogue options than the official campaign.

          To me, Baldur’s Gate 3 is an interesting experiment, but in terms of gameplay it’s just not D&D. It’s a weird relationship sim with some (very) loose D&D mechanics. It has fun moments but the game is inconsistent, buggy, and generally becomes very un-fun, especially in multiplayer.

          BG3 is very much a Larian game with D&D trappings, not a D&D game just made by Larian, if that makes sense.

          I put something like 50-60 hours into BG3 and just couldn’t be bothered to finish it, stalled out once in act 2, and again on a second attempt in act 1. By contrast, I’ve got over 500 hours and counting in Solasta.

          ———-

          Edit - oh, and with regard to rations, stack up early as you can (at least 20) and from there you’ll gather plenty in the field map if you have someone with high survival. Alternate option would be to have a Ranger or dries with goodberry, and later on other classes get the create food spell.

          Or you could just disable the food mechanic altogether, it’s your game.

          • shani66@ani.social
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            3 months ago

            BG3 being less dnd and more larion is a major win. It’s the only reason it is when vaguely playable, imo. 5e is an absolute train wreck of a system.

              • jjjalljs@ttrpg.network
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                3 months ago

                Hahaha oh your poor soul you don’t know what you risk conjuring up with a question like that.

                I have to write this all out in a blog post so I can just link it one day.

                The core mechanic of 1d20+stuff produces flat probability. Every outcome on the die is equally likely. That’s ridiculous. Go throw some darts at a dart board. Do you get an equal distribution around the board? Just as many hit the floor as the bullseye? No. So the underlying math is kind of trash.

                The entire game is predicated on its rest cadence. You’re expected to have like 5-8 medium encounters and then take a long rest. This generates a ton of problems for pacing and balance. Chief among them, most people don’t want to play that way. Polls show people typically do like one fight per rest. Welp. Now all your long rest classes are over performing and your short rest classes suck.

                Don’t even start with “not every encounter has to be a fight”. Don’t even fucking start. Most people can’t consistently come up with interesting non combat encounters in DND that tax resources the same way fights do. There are no real social conflict rules, for example, as mentioned below.

                But even if you do somehow manage to do the suggested amount of encounters per rest, that severely limits the pacing of the story. There are so many hacks and variants to try to fix this. Gritty realism, sanctuary resting, heroic mode. They’re all bandaids on a poor foundation.

                The magic system is trash. It’s just fucking bad. It had no real internal consistency. Every spell is bespoke. What’s the difference between a third level spell and a fourth level? Fuck if I know. Can you make your own spells? Not really. Can you be creative with spells? Ehh kind of but they tend to be very specific about what they do, with few inputs.

                Also like the way magic works is boring. There’s no real flavor. You say you cast the spell and check off the box, and it happens. Maybe you need a material component. That’s about it. It’s shallow as heck. It’s also weird that rangers paladins wizards clerics arcane-tricksters all basically have magic that works the same way. You could do so much more.

                The social system I would say it was trash if it existed. You meet a pack of bandits in the pass. You want to fight them. The rules have a lot to say here. Hit points, armor, saves, actions and reactions, equipment, etc. Ok wait, you want to scare them off with your words instead. Well get fucked, the book has some vague guidelines that quickly turn into “the dm decides”.

                There are very few decisions to make about your character. Species and class. Maybe a feat or two depending on how long you play, but those compete with ASIs, and most games don’t even get to 8th level. Subclasses sometimes have a few things to pick, but sometimes you literally get zero choices.

                The skill system is extremely basic and you can’t really specialize unless you’re a class with expertise, and even then your options are kind of limited.

                Magic items also have no real internal consistency. Why is the flying broom a like uncommon item despite being extremely powerful? Who knows.

                Low level combat tends to also be very “I move and attack once”. Some DMs might give you bonuses for taking advantage of the environment, but that’s not well defined. It could be. It’s not. Also making a single attack that has a like 40% chance of doing absolutely nothing sucks.

                The main strengths of DND are brand recognition, and it’s shallow enough that you can’t really fuck up a character. Every human fighter is basically the same mechanically, which means your idiot 10 year old brother can play. But that also means you don’t really have much depth to explore.

                Pretty much every other part of the game is bad, under baked, or not suited for general purpose RPG stuff.

    • Snot Flickerman@lemmy.blahaj.zone
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      3 months ago

      Obsidian could maybe, they did a couple classic BG-style Infinity Engine games in Pillars of Eternity I & II.

      …but that’s a little bit like a step back/down from what we saw in BG3.

  • givesomefucks@lemmy.world
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    3 months ago

    BG2 was a huge game too, and it took 25 years for a sequel.

    They’re not going to pick a studio and crank out bg4 in just a couple years.

    I’ll be surprised if it takes less than a decade.