Mostly on phones: On/Off settings that have vague names and no description at all. I don’t know what is Multi Layered Scrolling is and I’m not going to research it. It stays off until it is explained right where the setting is.
Websites and apps: I HATE a confirmation menu that has a “OK” and “Cancel” type buttons where the one they want you to click is bigger, more emphasized, better colored and attractive than the other. This is common when you want to quit a game - the “Actually no I want to keep playing” button is usually highlighted and bigger while the quit button is ugly, in red, in the corner.
Mostly on phones: On/Off settings that have vague names and no description at all. I don’t know what is Multi Layered Scrolling is and I’m not going to research it. It stays off until it is explained right where the setting is.
Websites and apps: I HATE a confirmation menu that has a “OK” and “Cancel” type buttons where the one they want you to click is bigger, more emphasized, better colored and attractive than the other. This is common when you want to quit a game - the “Actually no I want to keep playing” button is usually highlighted and bigger while the quit button is ugly, in red, in the corner.
This is named as “dark (UX) pattern”. Search for that if you like, it’s interesting to see how everyone tries to influence in subtle ways.