• ampersandrew@lemmy.world
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    7 months ago

    It’s not necessarily poor optimization when they’ve been working with Epic to push the state of the art of real time graphics tech for the past 5 years.

    • Renacles@lemmy.world
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      7 months ago

      If you pushed so hard that you can’t hit 60 fps then you need to pull back. It’s not state of the art if it looks like a slideshow.

      • ampersandrew@lemmy.world
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        7 months ago

        I’m with you, but 30 FPS isn’t a slideshow. And ever since we were able to get 60 FPS on consoles, devs have been willing to forgo it for fidelity at lower frame rates. I didn’t see any reason that trend would stop now.

        And that new Marvel game will also be a game with state of the art real time graphics, and it will also run at 30 FPS. Same with GTA 6.

        • Secret300@sh.itjust.works
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          7 months ago

          Saying it’s “state of the art” isn’t an excuse for poor optimization. Developers have been able to pump out 60fps on way worse hardware and still make it look good. We have more powerful hardware now but worse software. In the past 8 years alone new optimization techniques have been found but no one uses them

          • ampersandrew@lemmy.world
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            7 months ago

            Just because Hellblade 2 runs at 30 FPS, it doesn’t mean it’s optimized worse than Metal Gear Solid 2. There’s way more being processed per second in order to render Senua than there is to render Raiden, and it’s a trade-off that the developers decided was worth it, even if you and I disagree. That still doesn’t mean it’s poorly optimized.