Morrowind is a role-playing game, and in this role, you needed to be able to do things like research the world you’re in to figure out what to do, not have a rando who has a big fancy exclamation point above him telling you exactly where to go with a waypoint. It’s just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is “Fuck all this, I just want to play a game, I don’t want to think hard.”
Really. You’re gonna pull the people like different things argument after telling this person that they’re just pretending to enjoy Morrowind? That’s some next level hypocrisy right there.
That companies will change things, even when people love those things?
You should look into dmc Devil May Cry, or any other number of failed entries in well established successful series that completely departed from what people enjoyed.
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Morrowind is a role-playing game, and in this role, you needed to be able to do things like research the world you’re in to figure out what to do, not have a rando who has a big fancy exclamation point above him telling you exactly where to go with a waypoint. It’s just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is “Fuck all this, I just want to play a game, I don’t want to think hard.”
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Really. You’re gonna pull the people like different things argument after telling this person that they’re just pretending to enjoy Morrowind? That’s some next level hypocrisy right there.
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Damn I wish this were true, but unfortunately it’s just not.
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That companies will change things, even when people love those things?
You should look into dmc Devil May Cry, or any other number of failed entries in well established successful series that completely departed from what people enjoyed.
No. You’re asserting it was demonstrably more popular and better to not have waypoints. What’s this based on?