alyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 3 months agoMetropolis 1998 lets you design every building in an isometric, pixel-art cityarstechnica.comexternal-linkmessage-square5fedilinkarrow-up1101arrow-down10cross-posted to: games@sh.itjust.workspcgaming@lemmy.ca
arrow-up1101arrow-down1external-linkMetropolis 1998 lets you design every building in an isometric, pixel-art cityarstechnica.comalyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 3 months agomessage-square5fedilinkcross-posted to: games@sh.itjust.workspcgaming@lemmy.ca
minus-squaretomato@beehaw.orglinkfedilinkarrow-up5·3 months agoIt will probably allow you to rotate the camera every 90 degrees like cited Rollercoaster Tycoon. At least that’s what I would expect from a game with this kind of graphics.
It will probably allow you to rotate the camera every 90 degrees like cited Rollercoaster Tycoon. At least that’s what I would expect from a game with this kind of graphics.