• MJBrune@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    you have a problem where the audience now knows that when you sink money into a live service game, it’s likely dead in a year, and you’re out of pocket $X with nothing to show for it when the servers are gone.

    Absolutely but that’s also the same with every other endeavor. The issue here is risk vs innovation. All of the games you named are iterations. Everquest, Medal Of Honor, Dota (WoTC), and even PuBG started out as a Day Z mod. The big studios are looking for the least amount of risk with the most amount of innovation. They hope they can tweak things. Games that aren’t still around can still be fairly profitable. Even if it’s just profitable enough to get investments to lift your studio up.

    That said I don’t see GaaS going away because it creates consumer buy-in. You put data and accounts into the databases. It means you aren’t just a one-time customer, you are a statistic. You are just a part of this large group that has its hooks directly into your email, and credit card, and can market to you. It’s why so many storefronts are popping up. It forces loyalty, especially when you consider cross-game promotions which may become a thing. They’ve certainly been trying to find a path forward on that with NFTs and blockchain crap.

    No, it actually is. Not the entire industry but the live service end of it and the games they created. They’re designed with kill switches, self-destruct buttons, or whatever other metaphor you like. They’re burning down the library on their way out the door, which is why, short of YouTube footage, I don’t see how this can be anything other than a semi-dark age for the medium. Semi because plenty of games are not bound to servers or some other form of planned obsolescence, but a lot of high-profile releases most certainly are, and they’ll be lost to time. Meanwhile, games from 30 years prior still live on and can be enjoyed by people who weren’t even born yet when they released.

    Ah, okay as someone who has worked on numerous titles that can no longer be played, I totally see your point here. It’s not that the industry is dying though. It’s history isn’t able to be preserved. This might suck to hear but I’ve worked with multiple large names from the 90s and they have built great studios, that they are now using to target GaaS games. They’ll point to games they made before as inspiration and I’ve pointed out how you can still play those games and GaaS games can be created to be preserved. They just don’t care. Multiple times I’ve seen people say “We are worried about building a game now, not when we can no longer support it. We’ll worry about that when we are shutting down.” Like they don’t already know that there isn’t money to worry about those things when they shut down. With one of them, I worked for 3 years on building a backend we could securely release to the public but they shut the game down 3 months after release without releasing anything. They don’t care to release things so that people can still play them. If they shut them down, they see them as failures. No matter how much money they already made.

    • ampersandrew@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      10 months ago

      That’s precisely the thing I hope we’ve finally hit a turning point on, and that we have some evidence that we’ve hit that turning point. The metaphorical landfill filled with dead games as a service got so many more games this year. Especially because so many of these games are designed to monopolize your time, perhaps they’ll realize there isn’t enough time on earth to dedicate to this game when it’s already being dedicated to 100 other games. Then they can come to the conclusion that there’s more money to be made in 5 short experiences than 1 game that you’re intended to play indefinitely.

      • MJBrune@beehaw.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        I hope so too but I feel like we’ve not hit there yet. In some ways the sort of online, account creation requirement will grow and grow. To play single-player games now, you need to login to some random service.

        • ampersandrew@kbin.social
          link
          fedilink
          arrow-up
          1
          ·
          10 months ago

          Yeah, that’s why I stopped buying EA games and why I didn’t buy Tony Hawk. I’m not alone in the forums when asking about that stuff, and we’ll see how much momentum that carries.