Warhammer 40,000: Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have failed lately.
You think Planetside blows and you’re asking for Planetside. That’s odd. What don’t you like about it? It’s probably a symptom of what you’re asking for.
(Also, you don’t really seem to know what you’re talking about anyway, because quantum computers aren’t super powerful computers or something. They’re like a GPU. They’re specialized processors that are better at a few specific tasks. Binary CPUs are still probably always going to be what’s used for most computation.)
No, I’m not asking for Planetside. You said what I’m asking for is Planetside, not me.
What I don’t like about Planetside is the shit graphics, the fact that the entire game is circle-strafing polygon spiders around on a GTA motorcycle, the fact that enemies simply teleport into existence and in perfect proportion to the number of people nearby, the monotonous world design, etc.
Quantum computers can solve some differential equation problems in essentially zero time. You seem to assume that most heavy lifting cannot be expressed in terms of this data type; that seems premature to me.
Quantum computers are insanely powerful computers. Their performance on the class of problems which they can solve is essentially infinite.
The graphics aren’t that bad, considering how old it is. Yeah, a modern game would probably look better but good graphics don’t make a good game, nor should realism be confused for good graphics.
IIRC Planetside used to at least have totally lopsided battles. They’d mark zones as hot and people could spawn there to even things out, but we used to do large server-wide organized attacks where we bring a large number of troops to capture zones before the enemy could organize a counter. I don’t know if this is still true, but the fact it isn’t (if it isn’t) means there were issues they were trying to solve, which there totally was. How do you suppose a Halo skin would fix the issue, especially if they can’t just spawn in there? How do they prevent one team from being rolled (which will be even worse without a third faction to level things out against the one faction doing the rolling)?
I actually prefer the world design of PS2 to Halo Infinite. Most of the world in HI is identical. PS2 at least has a few planets with very different terrain, and they also have regions that are largely different from the rest. The terrain also makes some vehicles more or less useful, which doesn’t really happen in HI. In HI every vehicle is essentially exactly as good in all locations.
You think Planetside blows and you’re asking for Planetside. That’s odd. What don’t you like about it? It’s probably a symptom of what you’re asking for.
(Also, you don’t really seem to know what you’re talking about anyway, because quantum computers aren’t super powerful computers or something. They’re like a GPU. They’re specialized processors that are better at a few specific tasks. Binary CPUs are still probably always going to be what’s used for most computation.)
No, I’m not asking for Planetside. You said what I’m asking for is Planetside, not me.
What I don’t like about Planetside is the shit graphics, the fact that the entire game is circle-strafing polygon spiders around on a GTA motorcycle, the fact that enemies simply teleport into existence and in perfect proportion to the number of people nearby, the monotonous world design, etc.
Quantum computers can solve some differential equation problems in essentially zero time. You seem to assume that most heavy lifting cannot be expressed in terms of this data type; that seems premature to me.
Quantum computers are insanely powerful computers. Their performance on the class of problems which they can solve is essentially infinite.
The graphics aren’t that bad, considering how old it is. Yeah, a modern game would probably look better but good graphics don’t make a good game, nor should realism be confused for good graphics.
IIRC Planetside used to at least have totally lopsided battles. They’d mark zones as hot and people could spawn there to even things out, but we used to do large server-wide organized attacks where we bring a large number of troops to capture zones before the enemy could organize a counter. I don’t know if this is still true, but the fact it isn’t (if it isn’t) means there were issues they were trying to solve, which there totally was. How do you suppose a Halo skin would fix the issue, especially if they can’t just spawn in there? How do they prevent one team from being rolled (which will be even worse without a third faction to level things out against the one faction doing the rolling)?
I actually prefer the world design of PS2 to Halo Infinite. Most of the world in HI is identical. PS2 at least has a few planets with very different terrain, and they also have regions that are largely different from the rest. The terrain also makes some vehicles more or less useful, which doesn’t really happen in HI. In HI every vehicle is essentially exactly as good in all locations.