Thanks for being nitpicky, so I didn’t had to.
Thanks for being nitpicky, so I didn’t had to.
Sony has committed official drivers for PS5 controller under Linux. The experience with it is really plug-and-play… just that you don’t plug it in.
Some people don’t like the layout others prefer it. I use it myself on my Linux computer. So I wanted to name this option here.
I think it’s much more impressive that stuff that was added in 2018 and 2019 has a much higher probability of being deleted today than if it was added 2017…
Wonder if that has anything to do with covid and maybe new businesses models opened 2 years before failing and therefore websites of this companies disappeared.
Also I think it would be nice to see a graph of new websites being opened other the same time span.
My best advice is:
Don’t listen too much about what strangers on the Internet say you should do or use.
Non of us has statistics to pull from. Mostly it’s individual experience mixed with personal preferences. All that could be different for someone else. E.g. some people will have problems with Nvidia, other with AMD.
Stick to the basic and add fancy stuff later on.
Don’t pick a distribution because of the Desktop environment. Or because someone said it has a nifty feature. People create new distros all the time just for fun and not because there would be a real reason for it. Looking on the release cycle would probably be the most basic decision you should take. Read about the differences between “rolling release” and “long time support” and decide base on you personal use case.
Have a backup strategy
This is nothing limited to Linux but since you are planing to switch your habits, there is a high possibility you will mess up at some point. Best would be you try to stimulate the worst case and look if you would be able to setup your system in a VM or something.
Don’t be afraid to try things out
Especially when you know that your backup is working. There is not much you can lose. Don’t be afraid of using Arch Linux e.g. just because someone on the Internet said it’s just for pros or something.
So this last one is maybe just the consequences of all the above. But yeah I guess that’s all I could say for now 😅
Maybe it depends on who you ask or where you are. Maybe a US vs EU thing? I never was a professional Musician, but when I started reading about creating/composing music for Video Games I learned that many professional Studios run on Windows because of proprietary standards and software. that is not available for Apple (and Linux)
Really? last time I checked Windows was the dominant player in professional music production but I guess trends can change very quickly.
So there is no real reason preventing Linux to become the domint system at any time.
To be fair this is not a Reddit thing and it can be found in the fediverse too. I can remember some of such situations where a person just posted wrong stuff but in a very confident way. I was able to prove him wrong later but nobody cared anymore.
Ok so I guess it really just comes down to personal preferences at this point.
In general I would recommend any Debian derivate for beginners that just don’t care about how their computer is operating. So if this is really just a question regarding eight Fedora or Linux Mint then I would say Linux Mint because it’s a Debian derivative.
That’s simply because chances are high stat you will at least find a Deb package for any proprietary software you might want to use. Making it “easier” for the user.
If you install the system for your friend you’re free to change the Desctop environment to everything you want.
This is a reference to an original star war movie poster, if you wonder why it looks familiar.
IDK I thought sandboxing is also something that comes with Flatpak, so security concernes could be a reason to use Flatpak as well.
Loading in memory and rendering are different things. Of course it needs to be rendered twice but also you cut resolution in half so rendered both screens is not that much more of work.
What could split screen bring that it will not work with the S memory? Because one object will not take up twice the space just because split screen. The texture of it will (hopefully) only loaded once for both screens.
What can change is the total amount of objects that are loaded into memory since the players can now be simultaneously on two different places.
So as a Developer you will need to find a way to get around this. Maybe by reducing the textures of the objects even more, so that you can load more of them in the same space. Or maybe by remove non essential object from the scene at all so that by default less object needed to be loaded. Also the screen is now half the size so maybe limit the field of view more to start loading in objects a little later.
What ever they decide to do, this will require additional steps that are only needed because MS want’s the game to be optimised for the series S.
From a Developer perspective I could understand if they maybe decide to ditch the Xbox release completely because of this additional workload needed.
Plus: if removing background objects from the scene in order to save memory is something that needs to be consistent on both S and X version because of MS policy, you will get “less graphics” on the X then what would be possible, just because the S exist… What completely undermines the complete existence of the X.
And of course non of this is just because split screen. This will most likely be true for every game on Xbox. It’s just that for most games it’s enough to cut resolution down for the S and leave the rest as it is.
Don’t want to sound arrogant, but most people here (including OP and the writers of the article) don’t seam to know much about video game development.
Because statements like “… Isn’t about graphics or frame rate; it’s memory” don’t make sense at all.
Because if you fast memory is to small you would either more often read from a slower memory which results in less frame rate or you would need to make the stuff that fill up your memory (most often textures) smaller (lower resolution) which “reduces graphics”
The article says something more business politics related: “Microsoft requires all games to run, feature-complete and without changes in quality or mechanics” on both Versions S and X. I’m not really believe this to be true because this would make the existence of more powerful X version completely pointless. However what I think can be the case is that Microsoft QA is forcing the studio to adapt the game for the series S before it could be published. This needs time. Since there is no low spec version for the PS5 there is no need for additional adaptations.
I assume she was excited about all the cool stuff you could make with it and found out it was actually just a cake… Would be disappointed too.
Of course they do. They want to keep control over monetization. They don’t care about creators at all.