Astronomer & video game data scientist with repressed anger

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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • People spending more time with fewer games is not a reason, in publishers’ minds, to reverse course. It’s the intended outcome.

    Having the same number of people (or near the same number) playing fewer games, and filling those games with monetization features is cheaper and easier to maintain than having a broad and growing library of titles.

    Remember, the ideal for publishers is to have one game that everyone plays that has no content outside of a “spend money” button that players hit over and over again. That’s the cheapest product they can put out, and it gives them all the money. They’re all seeking everything-for-nothing relationships with customers.








  • Honestly, the problem with discovery is not that there are not enough posts in a single timeline. Merging local and global feeds makes discoverability worse on Lemmy and kbin, not better, because the timelines display posts, while the space is organized by communities. This means that smaller or niche communities just drown seas of posts from large or highly active ones.

    If you want a real “exploration” timeline, you need one that limits the number of posts from any given community. And that still seems like it’s well served by local/global splits, because the website you join should be meaningful.

    We do not need, nor should we want, a network of “dumb terminal” Fediverse sites. We should be aiming for the local stream to be the big selling point for any given instance, with the ability to interact with remote communities being a value-add. A merged timeline kills local identity, and tells users that their hosting website is a 2nd class citizen in the Fediverse.



  • That’s a shame. As an end user, it’s a really nice experience, but running my own private instance I kept running into issues that just made it really difficult to keep it online, especially once life started to put a lot of pressure on my time and mental health.

    One thing I’ve noticed about a lot of small FOSS projects is that they do very little to actually educate potential users on how to use their stuff. The underlying motivator is often to provide alternatives to existing products, but they fall down entirely when it comes to actually making those alternatives usable for the users of the things they’re trying to provide alternatives for.

    The big ones get big by creating their audience. The small ones look for the small intersection of people who use the mainstream product, care about open source, and also are fluent enough in that world that they already know what to do to make things work, and that pool of users often doesn’t reach any kind of critical mass.