He/him/they

Just a little guy interested in videogames, reading, technology and the environment.

I’m on Telegram - feel free to ask for my details :3

My other account is @OmegaMouse@pawb.social

  • 12 Posts
  • 81 Comments
Joined 1 year ago
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Cake day: June 16th, 2023

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  • This is a weird one for me because it often depends on whether I paid for the game. I got the first Fallout game for free (from GOG or something), and when I inevitably became confused by the UI and objective I ended up giving up on it. If I’d bought the game (either today or back when it came out) I definitely would have invested a lot more time into it, and got past that initial hump. Back when PC games came on disc with an instruction guide, reading that was part of the experience. There’s definitely a awkward period around the early 2000s when games were becoming way more complex, but before in-game tutorials were regularly a thing. I find it hard to go back to a lot of those games.

    Likewise I played the first hour of Resident Evil HD on my PS4 (free with PS+) and never had the motivation to get into it. After paying for it in a Humble Bundle, I played through the whole thing on Steam and loved it! The fact that I’d paid for it was able to outweigh the fact that the game was quite outdated. I guess I felt like I wanted to get my money’s worth.

    Any game from 2005-ish onwards feels ‘modern’ enough that I don’t usually have this problem.


  • Yeah I agree with all that! Definitely a bit too much school life stuff near the start. The story starts to get properly interesting around the halfway mark, but also branches out so much that it’s hard to follow. I’d love to see a similar game in this setting, with an equal complex story but told in a more standard way.

    Also yeah Megumi’s part kinda sucked. Didn’t ever get interesting.

    Thanks for the clarification on those bits!



















  • I finished TOTK yesterday! What a great game. How do you think it compares to BOTW? At some points while playing it I felt like it didn’t have the same magic as BOTW (but that’s nothing wrong with the game itself, it’s just that BOTW was such a unique experience the first time I played it). But having finished TOTK, I can really appreciate how much they changed. The sky islands, depths and all the new ultrahand mechanics are perfect additions to the formula.

    There aren’t many games that can release such a stunning trailer, and then live up to that hype.

    I felt like a couple of the dungeons were a bit average - the Gerudo one in particular. The Divine Beasts were a lot more memorable in my opinion. Then again, each of TOTKs dungeons felt very distinct which was nice.

    Overall though, easily one of the best games on Switch and I’d probably rank it on par with BOTW.