![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.world/pictrs/image/0943eca5-c4c2-4d65-acc2-7e220598f99e.png)
How are you gonna prevent recreating a Ai image pixel by pixel or just importing a Ai image/taking a photo of one.
How are you gonna prevent recreating a Ai image pixel by pixel or just importing a Ai image/taking a photo of one.
That simply won’t work, since you could just use a tool to recreate a Ai image 1:1, or extract the signing code and sign whatever you want.
I want to see how you can serve thousands or millions of people with a Chromebook in your closet. And if you say p2p, that doesn’t deal with spikes in demand and a lot of old content will just vanish even easier than on YouTube. Also it would rely on people being willing to seed.
Correct me if I’m wrong, but aren’t the meta VR headsets by far the best price/performance ones out there. I have barely any experience with VR, but every time I look the other brands are way more expensive.
Also all of that in a engine that’s deprecated for years.
Slight tinkering and slight annoyances. Like some text is hard to read or unreadable, button/key prompts are wrong. Frame limiting being wonky, sound glitches. But all in all still amazing to be able to play your stuff on the go.
deleted by creator
They could make it the steam hardware without controller, screen and battery.
You would immediately see most devs state that they are at least playable until 1 day after release. Which would make that meaningless.
That depends on if the game uses the steam API for something like drm. Then steam has to launch.
You can’t really blame that on rust.
The thing is data poisoning is a arms race that the Ai side will win with ease. You can either solve it with pre processing or filtering. All it does is make the images look worse. I can’t think of a way that you can poison data that doesn’t take more effort to unpoison than to poison.
Very interesting that 4 people post comments that read like ads for that tool have exactly that one comment.
I switched to moonlight, because it works better for my use case. But parsec worked better on a bad connection for me. Also parsec is owned by unity.
I mean you can just remove the metadata of any image, so that doesn’t really matter.