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Cake day: June 10th, 2023

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  • Exactly. The big problem with LLMs is that they’re so good at mimicking understanding that people forget that they don’t actually have understanding of anything beyond language itself.

    The thing they excel at, and should be used for, is exactly what you say - a natural language interface between humans and software.

    Like in your example, an LLM doesn’t know what a cat is, but it knows what words describe a cat based on training data - and for a search engine, that’s all you need.








  • Honestly, I have to agree with the article - while you could say graphics have improved in the last decade, it’s nowhere near as much as the difference as the decade before that.

    I’d easily argue that the average AAA game from a decade ago looks just as good on a 1080/1440p display as the average AAA game today - and I’d still bet the difference wouldn’t be that noticeable for 4K either.

    And what do we gain for that diminishing return on graphics?
    Singleplayer games are being made smaller, or vapid “open worlds”, and cost more due to more resources going to design teams rather than the rest of the game.
    Meanwhile multiplayer games get less frequent and smaller updates, and that gets padded out with aggressive micro-transactions.

    I hate that “realistic” graphics has become such an over-hyped selling point in games that it’s consuming AAA gaming in its entirety.

    I would love for AAA games to go back to being reasonably priced with plainer looking graphics, so that resources can actually be put into making them more than just glorified tech demos.