They also have a script patcher that makes it so you can use any font. A really useful feature if you replace fonts in programs or games, but the program doesn’t fall back to a safe font if a character isn’t supported.
They also have a script patcher that makes it so you can use any font. A really useful feature if you replace fonts in programs or games, but the program doesn’t fall back to a safe font if a character isn’t supported.
OpenGL is a bit like Vulkan, but discontinued since… 2014, with a single update since then. It was actually stopped because Vulkan seemed better, and both API’s were maintained by the same organisation.
In general it’s more likely to work on older devices, but would be less performant than Vulkan.
DirectX is a Windows thing, so you’ll just have those calls translated to Vulkan under the hood (DXVK). You’ll probably get better performance from just setting it to Vulkan directly.
Edit: As some others say, for BG3 specifically, DXVK does a really good job. My personal experience is that “the best” option is very patch dependent. At launch Vulkan was best, then after a few patches did DXVK ran better, but personally I’m back to straight Vulkan, for no other reason than wanting to be a +1 in the statistics.
This feels like something blown more out of proportion if you actually read Paradox’s reply, and of course trust it. (Reddit warning)
The highlight for me is that it seems more based on being able to add lines in the future, without having to drag the actor back into the studio for 1-3 new lines only (And that’s on the generous side for what gets added per DLC). Paradox claims the original voice artist gets a fair commission from the usage of their voice for new lines, which would be nice if it’s true.
You’re making me wish Ballistix still made ram for the consumer market. Their sticks could often run much higher numbers than the “safe” xmp profile put on them.
It’s based off Tachoyami(or whatever the one that was recently near nuked was called), and can be found googling a little. It’s annoying, but they got sued, and this was their way of protecting themselves.
Depending on the hosting of things by the game, anti cheat can make sense. Payday 2, for example, is almost entirely peer to peer in games, and cheats allow you to be quite mean in game, even if you’re not the host.
But I can’t help but think PvE anti cheat is more about locking people out of skins/events/dlc/things than actually being to prevent cheating. Else you could just have a button that invalidated the gains of the cheated match.
I’ve heard that Linux’s task scheduler is just much better than windows’, so it kinda makes sense that all would beat Windows.
Not directly piracy, but maybe you can find a version or similar one either on fearlessrevolution or MPGH. Without more info these are just guesses though.
In addition to the other comment, for places and things where you cannot delete yourself, or where you cannot avoid tracking even if you do, you can use stuff like , which sends out random queries to hide your actual interactions. Got my interest profile on Google completely generic after a few months.
FemShep was in game sculpted until the third game, which is why it looks weird and changes so much from game to game. BroShep on the other hand was a 3d scan of Mark Vanderloo I believe.