Easy to employ so few when you dont rarely make games anymore
not the country or the triangle :)
Easy to employ so few when you dont rarely make games anymore
Okay so it’s very much not FOSS (we’re talking upwards of a couple hundred $ / month) but Esri’s StoryMap feature through their ArcGIS software suite would allow you to do exactly this. Having used StoryMaps though, this is by far the most comprehensive way to do something of this nature. You can upload GPS data directly to the software, export the map to the ArcGIS Online suite, then create a storymap from there. StoryMaps can be panned, animated, zoomed etc to your heart’s content.
Your other solution would be with QGIS, which is FOSS. I don’t think they have a StoryMaps analogue, but I’ve heard “QGIS2WEB” sort of works like that.
https://www.qgistutorials.com/en/docs/web_mapping_with_qgis2web.html
I believe Google Earth Engine also has this capability but it’s only free for academic & research use. Also NOT FOSS.
I played journey for the first time when it was posted to PC and consequentially went on sale on Steam. Very good game. I tried to connect with the guy who I played the majority of it with but he didn’t speak English and I don’t speak much Spanish so it kinda fizzled.
Skate 3 is a fantastic choice.
I have over 4,000 hours across all the trackmania games. So that, I guess. Most is 2,000 in United followed by a couple hundred in all the rest. 1,000 in trackmania 2020
I don’t think the people in the 1700s would care
Not even really that but people tend to think that others have just outright stopped making maps. “Haven’t we made all the maps already?” Is a common response I get when I tell them. They seem to forget about data analysis and all that.
“Shopkeeper” would be a pretty damn good job title too compared to retail.
I’m currently in college to go into GIS (Geographic Information Systems/Science) and lemme tell ya I think more people in 1700 would understand “cartographer” than they would today.
Oh no boomer shooter means very fast FPS, it just has old-school mechanics like health packs, a large loadout, arena-style gameplay, stuff like that. Things that were considered outdated when games like Battlefield and COD rolled around in the mid 2000s. Like you’re not supposed to take cover in DOOM, but you are in Battlefield.
Those are tactical shooters. If it’s a simulator like ARMA then the term “milsim” (military simulator) is also used. Good example of a non-ARMA tactical shooter would be Ready or Not, Squad, Insurgency, or S.W.A.T
Interesting, I heard cod 3 was the worst one
Steer clear of anything that markets itself as being gaming focused. Plenty of middle-of-the-road office chairs provide decent back support and I’d even wager most are better for your long term health than a “gaming” chair. If there’s a local office furniture store nearby then I’d check that out. Still might be a bit pricey but I’m sure they have some cheaper options. My current one was like $200 from one of those stores and it’s served me very well. Super comfy, much better than my sibling’s gaming chair.
links to 11 year old thread for tangentially related Windows Vista problem, locks current thread
I just don’t see that.
If somebody doesn’t have an idea of what they’re talking about (allegedly) then it would be far more productive to explain it than to keep arguing about it without actually solving anything.
Plenty of developers also use GitHub for software distribution for end users, so that’s where the problems lie. I’m not saying GitHub should change their UI to match something the site wasn’t made for, but it’s still an issue for people who choose to use it that way.
Oh good. Quick time events. In 2024.
Eh it’s fine ill just type it here.
Basically I was disappointed by the lack of star variety and the very predictable story. The environments were pretty but I also disliked that the devs put more effort into preventing alternate solutions, those were some of my favorite aspects of the first game.
The stars were 100% the biggest issue though. They were some of the most fun parts of the first game, but in 2 once you solved some of them you pretty much knew how to do the rest, and they became a major chore instead of a puzzle.
Wow!