• 24 Posts
  • 29 Comments
Joined 1 year ago
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Cake day: September 9th, 2023

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  • Interesting to see your opinion on how commenting shouldn’t be mandatory. I specifically go the extra mile to ensure my code is readable for everyone, by naming my variables and functions to be as self-explanatory as possible and breaking down long expressions to store chunks in variables. This is why I was feeling confused as to what more I could add to explain my code better, though I must admit there are still considerable complex portions in some of my projects that would appreciate similar simplification.


  • I believe you confused the ‘how’ of commenting the ‘why’ with ‘why’ of commenting the ‘why’, if that makes sense.

    I am already aware of and totally agree with the need to document your code in this fashion for the convenience of others and self. What I am troubled about is its implementation in real life. How does one write comment that explains the ‘why’ of the code? How would I know if I haven’t accidentally written something that explains the ‘what’ instead or anything that is simply redundant? It seems like this portion is left out ‘as an exercise for the reader’.


  • Asking as a newbie programmer: how do you suggest we write comments that explain the ‘why’ part of the code? I understand writing comments explaining the ‘what’ part makes them redundant, but I feel like writing it the former way isn’t adding much help either. I mean, if I created code for a clock, is writing “It helps tell what time it is” better than writing “It is a clock” ?

    It would really help if someone could give a code snippet that clearly demonstrates how commenting the ‘correct’ way is clearly better than the way we are used to.




  • Unity was the game I was most hyped for, especially because of its graphics and bigger maps. I even went to speedrun through the last three games to catch with the lore and begin playing it as soon as possible.

    Alas, my PC couldn’t meet up with the heightened hardware requirements and I had to give up after barely finishing the tutorial with the awful frame rates even with the settings set to minimal.









    1. For Linux enthusiasts, how do you decide which distro you would like to try out next among the plethora of options that are available? The difference I perceive between majority of distros gets smaller the more I try to understand about them.

    2. What are the minimum issues I am likely to face using the most beginner friendly distro like Mint for programming and light gaming?

    3. How customizable is the GUI in Linux Mint specifically? What if I want a start menu like Windows 10 with the app list and the blocky app tiles? What about those custom widgets I see in hardcore Linux users’ desktops?

    4. I heard there is no concept of file extensions in Linux. How am I supposed to work on my projects that I imported from my Windows machine that do contain extensions?

    Bonus: Who creates those distro icons in color coded ASCII in the system info command in the terminal?