it is simultaneously overrated yet exactly deserving of all the praise it gets
the way it encourages cooperation with a stranger is staggeringly rare in games and i wish there were more things like it
it is simultaneously overrated yet exactly deserving of all the praise it gets
the way it encourages cooperation with a stranger is staggeringly rare in games and i wish there were more things like it
i will never not simp for shiv silent. easily my favorite way to play. wonderful game.
i like to play what I call A20EZ cuz I’m not the best at the game: play A20 on custom, with sealed draft, vintage and the ending modifiers. it’s very fun to just start with a strong deck and get tons of relics!
it also feels like it teaches me what is actually strong in terms of raw card synergy, which has been very nice for learning how to get better at the game without suffering through being bad at the game as much.
Played League since open beta… got into HotS and never looked back until it crashed and burned. Don’t think I could get into a moba again.
…unless HotS makes a comeback… i do miss my baby abathur…
If you like old adventure games, ps_garak on twitch often streams with his friends
I got sick of the constant quick travel back to merchants in BG3 and decided to just install the mod that multiplies my encumbrance by 9000x. the item management in that game is a giant pain and the gold economy plus encumbrance is an artificial barrier to getting them from merchants that simply adds playtime for no actual benefit.
Realistically speaking, if you want a useful encumbrance system, you should be thinking: what is the goal of an encumbrance system in the context of this game?
In BG3, it serves a few purposes:
I don’t like encumbrance in games in general. It makes games more fiddly, and forces the player to engage the system with no real addition to the fun of it. Limited inventory slots are similarly frustrating in games to the scale of Baldur’s Gate. BG2 solved both of these problems by giving the player a billion bags of holding, which also had the added benefit of making inventory organization easier in a system that was largely left the same from its predecessor since it probably was built on the same codebase. BG3 had no such codebase restriction, and its type sort system sucks (the search bar is a lifesaver). Encumbrance very much feels like a “This is how it works RAW in 5e, so we’re going to do it this way” decision, which is funny because in plenty of other situations the devs decided to stray away from RAW to make the game a lot more approachable.
I don’t know if the goal of encumbrance is to prevent players from taking everything as much as possible or not - but if it is, it utterly fails at that goal
Nope! My company is private after getting bought last year and they are definitely fucking it up with “ai all the things” and “ai makes us more human” and strip mining out our actual work culture and replacing it with an even more soulless grind