• 6 Posts
  • 44 Comments
Joined 1 year ago
cake
Cake day: July 5th, 2023

help-circle





  • Well, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music… So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.


  • somnuz@lemm.eetoGames@lemmy.worldWhat games popularized certain mechanics?
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    edit-2
    1 month ago

    This might be a little on the side of the main topic but there was always something cool about Crash Bandicoot 100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach… And later on — warp zones, you get to choose from a few options so the progression has variation.

    Another thing that comes to mind, not sure if a first game to do it, THPS for unlocking movies and later cheat codes, modes and characters for finishing the career. Plus the whole gap marathon for Private Carrera.

    Oh, and chanting from Oddword where it had various uses, for saving friends or for changing into enemies, or using special abilities. This definitely was something, because I still remember thinking as a kid, “how cool is that this one ability has so many different uses”.













  • I don’t have any data to meaningfully back it up but I will trust my gut and the things I have read from people here.

    There is some significant amount of users here that fully / mostly abandoned social media and pretty often are in some kind of a post-reddit-lurker limbo, plus their age is around “I have a partner / family / job / hobbies / things in life I care more about than passionately posting / moderating online”.

    My blind shot is that this group would be the growing / fresh part of lemmysphere but they just don’t feel the urge to go for another reddit-type experience as most often than not it was a shit show in the worst case and time consuming endless void sprinkled with really mixed quality content in the best case scenario. Plus you can lurk hard here without even making an account, with quite healthy approach, somewhere around “I don’t care about voting or commenting but let’s just check what is happening”.

    What I would like to see evolving here is posts lifespans so they could properly aggregate the answers, responses or votes. Something like “follow this post / inform me about new comments”.


  • somnuz@lemm.eeOPtoGames@lemmy.world[IMG] is [TEST]
    link
    fedilink
    English
    arrow-up
    9
    ·
    4 months ago

    For me the amazing part was somehow pacing. Every single time I felt like I am starting to cruise through levels, I was knocked down really hard… and my brain exploded more than a few times.

    Stunningly, this created one of the best mechanics for me — “if it was too easy, you probably missed a valuable lesson there”.